Practice is a new line of 3D, multiplayer learning games from McGraw-Hill Education. Designed against course Learning Objectives and delivered on the web and (soon) on tablets, these games integrate into the core curriculum to provide hands on, experiential learning experiences. Practice is also integrated with Connect to give instructors and students seamless access to the experience, including single sign on and access to assessment data.
International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all. The MAKING HISTORY series of games gives players the power to take full control of any world nation, colonies, regions, cities, and military forces during the time leading up to and during the Second World War.
For decades, the standard behavioral treatment for smoking urges has been behavioral rehearsal, which entails the identification, modeling, and role-playing of diverse cognitive and behavioral coping strategies to identify and manage smoking cues. This treatment promotes skill acquisition, bolsters confidence in coping with smoking cues, and reduces relapse to smoking.
Muzzy Lane, in partnership with Cengage Learning, have developed a series of fun games to help developmental math students to improve mental math skills and algebraic problem solving.
Algeburst and Algeboats are the first two games in this series, and are available now on the iPad.
PAST/PRESENT is a series of innovative 3-D games that engage middle-school students in social history. It is one of seven projects funded by the Corporation for Public Broadcasting's American History and Civics Initiative to explore new ways to teach history and civics to middle and high school students using 21st Century media.
ClearLab is a project to make our own line of compelling and innovative science games that can be used in the "classroom"... whether that's in a school, home or out in the field. Combining traditional and modern approaches to learning with commercially proven game mechanics, ClearLab games will show how valuable gaming can be when trying to learn, study, explore or review topics in science.