Practice Marketing is the first in a series of 3D, multiplayer business strategy games designed for McGraw-Hill Education's new line of digital learning products. A multiplayer simulation of the backpack industry, Practice Marketing enables students to put their marketing skills to the test in a fun and competitive, real-world environment.
Muzzy Lane is partnering with Middlebury Interactive Languages (MIL) to create an innovative 3D language learning role-play game as part of MIL's online world language courses. The MIL courses will adapt the highly successful full-immersion formula modeled on the Middlebury College Language Schools for online delivery.
PAST/PRESENT is a series of innovative 3-D games that engage middle-school students in social history. It is one of seven projects funded by the Corporation for Public Broadcasting's American History and Civics Initiative to explore new ways to teach history and civics to middle and high school students using 21st Century media.
ClearLab is a project to make our own line of compelling and innovative science games that can be used in the "classroom"... whether that's in a school, home or out in the field. Combining traditional and modern approaches to learning with commercially proven game mechanics, ClearLab games will show how valuable gaming can be when trying to learn, study, explore or review topics in science.
International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all. The MAKING HISTORY series of games gives players the power to take full control of any world nation, colonies, regions, cities, and military forces during the time leading up to and during the Second World War.
Participatory Chinatown is an online, 3D game designed to be part of the master planning process of Boston's Chinatown. Players assume the roles of 15 different residents to get a better understanding of their individual problems and concerns.