Teaching with Making History
Making History is a deeply researched historical strategy game where students take on the role of a world leader at key moments before and during World War II. The game has been used in hundreds of classrooms across the country. Students are faced with strategic decisions affecting diplomacy, the economy, and the military. The consequences of their actions will determine their fate. Combining the entertainment of games with the richness of history, Making History lets students interact to apply what they’ve learned.
In addition to the game itself, educators will gain access to a wealth of support materials, including instructor guides, handouts, assessment questions, and maps, all free of charge.
To obtain copies of Making History: The Calm and the Storm, email: free4edu@muzzylane.com
Why Making History
Excites students
Combining the entertainment of games with the richness of history, MAKING HISTORY lets students interact with the past. Students want to play. They want to respond to international challenges, make thoughtful decisions, and explore this complex, fun game.
Adapts to your classroom needs
MAKING HISTORY can be played during class or as homework. An entire class, a small group, or an individual student can lead a country. Each style of play provides a different learning experience. Adapt the game to best suit your students' needs.
Ties assessment to historic objectives
Students are scored on the economic, diplomatic, military, and industrial strength of their nations. Instructors can set victory conditions and the game's difficulty level.
Engages all levels
MAKING HISTORY captivates top and average students, but it also pulls the uninvolved and struggling into its historical world. This game gives all students a new entry into learning history. For those frustrated by traditional methods, MAKING HISTORY can change their understanding and appreciation of history.
Supports evaluations of every move
Instructors are not limited to peering over students' shoulders. Use the Observer mode to watch students play. Afterwards, review key moments with Walkthrough mode and Reports. These tools support assessment of student experiences and encourage student reflection.
Rewards learning
The more students know about the countries they play, the better their chances of success. Students are motivated to refer to class lectures and readings. MAKING HISTORY also inspires students to go beyond assigned learning and seek out additional readings, maps, data, and more.



