Apr 05
2012
Muzzy Lane Offers its Award-Winning History Game Free to Schools
Newburyport, MA - April 4, 2012 - Muzzy Lane Software is pleased to announce that its award-winning multiplayer grand strategy game “Making History: The Calm and the Storm” is now available free of charge to schools. The game, which places the student in the role of national leader in the era surrounding WWII, has been used in hundreds of high schools and colleges around the world. The game was so immersive and entertaining that a consumer version of it was released, selling tens of thousands to strategy game fans.
Mar 29
2012
World War I Strategy Game "Making History: The Great War" currently in development
**Newburyport, MA-- March 29, 2012--**Developer Muzzy Lane Software is excited to announce the next game in its Making History series: *"Making History: The Great War"*. A turn based strategy game of global war set in the volatile period of the early 20th century, The Great War places you in the role of national leader with the power to choose your own path and alter the course of history. It is primarily a game about conquest, but with a twist - skillful governing of your conquests will be required to achieve victory. Can you conquer and hold a global empire?
Dec 02
2011
New Making History II review up at Adrenaline Vault
"... Making History II will eagerly stoke your slow-burning fires into world-consuming flames of conquest. Or peaceful Hegemony, if you wish." Adrenaline Vault gives Making History II 4/5 and a "Buy It" recommendation!
Nov 15
2011
Excellent Making History II review posted at Game Industry News
"Whether you are a history nut or just love the challenge of strategy games, this game will challenge you." - Game Industry News gives Making History II 4.5/5 and recommends it for Strategy Game of the Year!
Oct 31
2011
WGBH radio show on Games in Education featuring Muzzy Lane games
The WGBH Innovation Hub radio show presents "A New Role for Video Games in Education". Once, they were a distraction from homework, something mom told kids to put away before their brain frittered away. But now, some designers and educators say video games can be cutting-edge educational tools. What happens when video games are homework? We look at their role in the classroom, whether they might replace textbooks, and how kids could be affected. (Guests: David B. Martz, vice president, Sales & Marketing of Muzzy Lane Software in Newburyport, Mass; Eric Klopfer, associate professor, director of the MIT Scheller Teacher Education Program and The Education Arcade; Tim Loew, executive director, Massachusetts Digital Games Institute).
Sep 27
2011
Making History II releases Mac OSX Version and huge update to PC version
NEWBURYPORT, Mass. – September 27, 2011 – Muzzy Lane is proud to announce that it’s grand strategy game Making History II: The War of the World is now available for Mac OSX. The game is priced at $29.99 and will be available in English, German and French. Both the Mac and PC versions feature a huge update to the existing game.
State’s video game industry gets boost
An institute founded to advance the state’s video game industry has received a $500,000 federal grant to help jump-start companies and train workers.
Sep 16
2011
Video games can unleash a learning revolution
Great piece from boston.com about the growing trend of games transforming education. Muzzy Lane and Making History get a mention!
Aug 31
2011
Muzzy Lane Software powers multiple awards for games at Serious Play Conference
*Newburyport, MA August 31, 2011*. Muzzy Lane Software is pleased to report that two of the top three awards in the Education Category at the Serious Games Conference in Redmond, Washington were presented to games that it has co-developed. **Practice Marketing**, developed with educational publisher [McGraw-Hill](http://www.mhpractice.com/index/login), won the Silver medal; and **MIDDWorld Online**, developed with [Middlebury Interactive Languages](http://www.middleburyinteractive.com/products/middleburyprep.php), took the Bronze medal.
Aug 23
2011
Two Muzzy Lane-developed games among finalists for Serious Play Award
McGraw-Hill Education's "Practice Marketing" game and Middlebury Interactive Languages "MIDDWorld Online" game--both developed in partnership with Muzzy Lane--are among the finalists at the Serious Play Conference's awards competition. The conference and the competition are taking place this week at the DigiPen Institute of Technology in Redmond, Washington.
Jun 22
2011
Participatory Chinatown Wins Best Direct Impact Game at Games for Change 2011
Participatory Chinatown tied EVOKE for the winner as the winner of the strongest Direct Impact...
May 20
2011
Congressman Tierney Marks National Small Business Week with Visits to Newburyport Businesses
Newburyport, MA – Congressman John Tierney marked National Small Business week with visits to local businesses today, including a ribbon-cutting event at Newburyport CleanTech Center (NCTC) and a tour of Muzzy Lane, a local business creating strategy games to teach history, science, language, health, business and urban planning.
Mar 25
2011
Muzzy Lane CEO Dave McCool part of PAX 2011 East panel: "How to start your own game company"
Seven developers detail their experiences starting their own game companies. Panel members include Jeff Goodsill (Tencent Boston), Jamie Gotch (Subatomic Studios), Peter Jones (RetroAffect), Elliot Mitchell (Vermont Digital Arts), Caleb Garner (Part12 Studios), Dave McCool (Muzzy Lane Software), and Al Reed (Demiurge Studios).
Jan 18
2011
ABC affiliate station features Muzzy Lane in segment on video games
"Massachusetts video game industry scores..."
Jan 10
2011
Making History II joins the lineup of venerable wargame publisher Matrix Games
Muzzy Lane adds veteran wargame publisher Matrix Games to its lineup of distributors. Making History II: The War of the World is now available for purchase at Matrix in both retail and digital versions.
Dec 07
2010
Muzzy Lane - McGraw Hill marketing game wins Serious Games Showcase
Muzzy Lane is the 2010 Serious Games Showcase & Challenge winner for the business game category with Marketing 101 - The Principles of Marketing. Developed with McGraw Hill Higher Education Education UK, Marketing 101 - The Principles of Marketing is a 3D turn-based Serious Game intended to teach college kids the principles of product marketing and competition.
Oct 01
2010
Three Moves Ahead on the Making History II Launch
Dave and Chris sit down with Troy and discuss the launch of Making History II and what's happened since.
Sep 30
2010
Electronic Theatre Reviews MHII
"a wealth of strategic management and violent conquering..."
Sep 24
2010
Gaming Target: Making History II Moves Into Multiplayer With a Browser-Based Add-On
"Gamers looking to get into the genre, or looking for a bigger scope of it, will not be disappointed with this epic by Muzzy Lane. "
Sep 17
2010
MMOMFG review of Making History II
"Muzzy Lane has a great game on its hands with Making History II: The War of the World"
Sep 10
2010
iGame Radio interview at PAX 2010
Will Making History II be coming to the Mac? If so, when? iGame Radio gets the details from MHII product manager Chris Parsons
Sep 07
2010
Gaming Nexus blogs about playing MHII at PAX
"MHII's GUI is simple, efficient, and intuitive. This is a game I can see getting into with a couple friends of mine, taking a turn or so a day, and slowly dominating the world."
Sep 02
2010
VFW Magazine article about kids using games --including Making History--in the classroom
"...you can't talk about video and the internet without including another teacher of today's generations: computer war games..." Coverage begins on Page 34.
Obsolete Gamer profiles Product Manager Chris Parsons
What's Chris's favorite classic game? X-Com!
Aug 17
2010
Armchair general reviews Making History II
"All-in-all, Making History II is a welcome addition to the pantheon of WWII grand-strategy games. It's fun, easy to play and has enough depth for even the most campaign-hardened strategy gamer."
Aug 16
2010
Middlebury Interactive Languages engages Muzzy Lane Software to produce breakthrough 3D interactive language learning game
In a new approach to online foreign language education, MIL plans to add a 3D language computer game to its flagship high school series program.
Aug 15
2010
Armchair General feature article on Muzzy Lane and MHII
"Making History takes its title seriously. This isn't a game about what did happen in World War II; it's a game about the possibilities..."
Jul 20
2010
Firebrand Radio Just Press Start Podcast (no. 19) reviews MHII
Review begins at 35:45 "...Worth every penny! The amount of content is unreal. A cross between Civilization and Europa Universalis."
Jul 02
2010
Wall Street Journal article traces wargame evolution from the board to PC to MHII
"Making History II may be the apogee of a breed which has been quietly beloved of boys and men for half a century: the war-strategy game"
Jun 22
2010
Electronic Theatre previews MHII
"the game makes in-roads that other, bigger budget releases seem to have simply overlooked"
Jun 10
2010
Adrenaline Vault previews MHII
"...a game that's going to appeal to people who love strategy games..."
Jun 04
2010
Hooked Gamers Previews Making History II
This is a Grand Strategy Game with the emphasis on "Grand".
May 29
2010
Fast Company names Muzzy Lane one of "10 new education companies to watch"
In advance of Berkery Noyes Venture Capital Summit in Education, Fast Company names 10 education companies to watch.
Boston Heralds looks at the Muzzy Lane/Niall Ferguson partnership
A look at how Making History II came to be and a look forward at other ways Muzzy Lane and Dr. Ferguson are collaborating.
Making History II preview from livemint.com
livemint.com takes a look at Making History II as it heads towards release.
Making History beta preview from Dualshockers.com
"If you are a History fanatic then this game will likely allow you to live out some fantasies about living it, and perhaps even changing it to your liking through blunt, direct actions."
May 21
2010
Preview of MHII at BrainLazy
"If you have dreams of leading not just an army but a whole country, then there may be no other game that can satisfy your hunger."
May 06
2010
Niall Ferguson discusses MHII on Wargamer
Wargamer's Jim Zabek chats with Niall Ferguson about his work as an advisor on Making History II.
Apr 12
2010
Preview of MHII from Altern8
The crew from Altern8 some of the lucky gamers who got to try out MHII at PAX East. The results impressed them.
Apr 02
2010
Gamer Reaction interview with MHII devs at PAX East
More MHII details from gameplay programmer Bryan Yong and UI designer Jeremy Monken
Mar 31
2010
Evil Avatar's podcast interview from PAX East
Product Manager Chris Parsons shows the guys from Evil Avatar how to corner the market in MHII and make use of the asymmetrical multiplayer.
Mar 30
2010
Game and Player's preview of MHII at PAX East 2010
"There was a whole lot to like about...this most ambitious of turn based strategy titles"
Mar 19
2010
PAX East selects studios for Boston Indie Showcase
Muzzy Lane joins Harmonix, Turbine, 2K, Rockstar, and others representing Massachusetts game companies at PAX East.
Mar 10
2010
Pre-orders of MHII now available on Stardock's IMPULSE site
Gain access to the beta later this spring with your pre-order of Making History II: The War of the World!
Feb 17
2010
Wargamer gets an exclusive look at MHII Industrial Production
Get a look at munitions plants, factories, synthetic fuel plants and more buildings critical to your success--and critical targets when attacking your enemies!
Feb 05
2010
European retailers excited about MHII !
Retail market in UK ready for the arrival of MAKING HISTORY II
Jan 05
2010
Gamasutra Article details the development of Muzzy Lane's Sandstone platform
Muzzy Lane's lead engineer Matt Seegmiller details the excitement and challenges of creating a platform capable of playing hardcore 3D games directly from the web browser.
Dec 18
2009
MHII design Report on Gaming Bits: Designer Ralph Gerth answers questions from the MH community
Making History II: The War of the World is an upcoming "grand strategy" game from developer Muzzy Lane Software. What does "grand strategy" entail and how is the game played?
Dec 07
2009
REGIONS: Design Report 5 on Strategy Informer: "a region can rebel and form an independent nation"
In this 5th installment of MHII design reports, Ralph Gerth details the critical parts of gameplay that focus on a nation's regions.
Dec 02
2009
Gaming Bits Spotlights Muzzy Lane Developers
Muzzy Lane President Dave McCool and Designer Ralph Gerth Interviewed by Gaming Bits About Making History II.
Gaming Bits gets the inside scoop on MHII from Muzzy Lane President Dave McCool and Game Designer Ralph Gerth
Dave and Ralph share their experience and challenges in creating a web-based game, their approach to games in a historical context, and reveal some of their game influences.
Nov 20
2009
IGN preview of MHII: "...the full strategy experience for WWII."
Muzzy Lane CEO Dave McCool visited the San Francisco offices of IGN and gave them a preview of MAKING HISTORY II.
Nov 08
2009
Muzzy Lane Launches Clearlab Project
Muzzy Lane today announced ClearLab, an exciting new open development project to create innovative, browser based games for middle school science. Funding for the ClearLab project is in the form of a multi-year Small Business Innovation Research (SBIR) Phase II grant as part of DARPA's Game World project. The project's primary goal is to develop games that improve student performance on standardized assessment and that foster lifelong passion for science.
Nov 04
2009
Gamers Daily says strategy gamers really have something to look forward to when MHII releases
In it's preview of MHII, GDN describes the game as a breath of fresh air to the strategy genre, and that the game manages to provide deep gameplay while being targeted to a wide audience.
Nov 03
2009
Binge gamer previews MHII: "Muzzy Lane has made an impressive push...to change the way strategy games are played online."
Making History II Preview posted on BingeGamer.net
Making History II Preview posted at Gamers Daily News
Making History II Preview posted at Gamers Daily News
Adrenaline Vault GameX coverage of MHII: "The web makes games more accessible"
Adrenaline Vault GameX coverage including a Making History II preview
Oct 09
2009
E-Commerce Times Speculates about the Future of PC Gaming
Thought provoking discussion about the future of gaming on PCs and consoles, including Muzzy Lane's viewpoint.
Sep 25
2009
Muzzy Lane Commences work on Federally-Funded Science Game Project
DARPA funds exciting new Muzzy Lane project to build games for middle-school science on Sandstone.
Aug 25
2009
MAKING HISTORY II "First Look" video posted to Gametrailers.com
Check out this exclusive "First Look" at MHII posted to Gametrailers.com
Aug 21
2009
Participatory Chinatown Project to be Built on Sandstone
ACDC, Emerson College Building Virtual Chinatown on Muzzy Lane’s Sandstone Platform.
Aug 18
2009
Making History II Brings Social Communication Tools to Grand Strategy Gaming
Muzzy Lane, developer of the upcoming strategy game MAKING HISTORY II: "The War of the World,” has charted a bold new course for its online multiplayer mode with the inclusion of social-enabled features like chat rooms and personal user pages.
Aug 13
2009
Wargamer interviews MHII designer Ralph Gerth
In-depth interview with MHII designer Ralph Gerth reveals more about the upcoming game.
Aug 12
2009
Gold Edition of MAKING HISTORY: The Calm and the Storm Education Version released
Upgrade to Muzzy Lane Software's acclaimed education game includes new content, added features, improved networking.
Jul 29
2009
IGN interviews designer Ralph Gerth: MHII...more appealing to a wider audience
IGN has posted an extensive interview with Making History II designer Ralph Gerth.
Jul 23
2009
MAKING HISTORY II Designer Diary Posted on Armchair General
Head on over to Armchair General to see the latest Making History II Designer Diary, which focusses on the military gameplay!
Jun 25
2009
Muzzy Lane signs Mamba Games to distribute MAKING HISTORY II in Europe, Asia, and Australia
Mamba Games is pleased to announce that they have acquired the European, Australian/NZ and Eastern Europe (including Russia) rights for ‘Making History II: The War of the World’ developed by Muzzy Lane Software.
May 15
2009
Boston Globe Article on Independent Games Conference
Muzzy Lane is one of the Boston area developers featured in this article on the Independent Games Conference held recently in Boston.
Mar 17
2009
MAKING HISTORY II: “The War of the World” arrives this fall
Niall Ferguson collaborates with Muzzy Lane to deliver WWII game.
Feb 26
2009
Veteran strategy game programmer joins Muzzy Lane team
Muzzy Lane is pleased to announce that veteran strategy game programmer Mike Gingerich has joined the staff.
Jan 26
2009
Muzzy Lane competitively selected for DARPA grant to create games to teach middle-school science.
A proposal by Muzzy Lane to develop games to teach middle-school Science has been competitely selected to receive a multi-year SBIR Phase II grant by DARPA (the Defense Advanced Research Projects Agency). The grant is part of DARPA's Game World project.
Jan 05
2009
AMERICAN DYNASTIES Shows Strong Results in Classroom Testing
Classroom tests of the AMERICAN DYNASTIES social history game prototype showed positive results for the five key learning objectives the prototype was designed to meet.
Dec 01
2008
Free Content:: "ALLIES vs AXIS" released for Gold Edition
In response to our user community, Muzzy Lane has released a new "official" MAKING HISTORY Gold Edition scenario that allows players to control the entire Allied or Axis alliance beginning just as Pearl Harbor is attacked.
Oct 20
2008
Muzzy Lane Completes DARPA Science Game Prototype
Muzzy Lane has completed CELL SAVER, a learning-game prototype that focuses on cellular biology at the middle-school level . The prototype was created as part of a larger project to study how game-based approaches might help improve science achievement in American middle schools.
Oct 17
2008
AMERICAN DYNASTIES Wraps Classroom Testing
AMERICAN DYNASTIES receives high marks from students and teachers in Vermont, New Hampshire, Maryland and New York.
Aug 15
2008
Boxed copies of the MAKING HISTORY Gold Edition are here!
If you prefer getting your game in a box, now you can! Get your CD version of the game at the purchase page of the Gaming Headquarters www.making-history.com.
Aug 07
2008
MAKING HISTORY® becomes Impulse Driven!!!!!!!
Muzzy Lane's Making History® Gold Edition WWII strategy game joins the lineup of quality games at Stardock's Impulse Digital Download Platform.
Jul 30
2008
MAKING HISTORY Gold Edition is HERE!
World premiere of Making History® Gold Edition includes four all-new scenarios plus the six scenarios from the original Making History® The Calm & the Storm.
Jun 26
2008
Get your own MAKING HISTORY T-shirt!
A must for true MAKING HISTORY fans, these high quality shirts are available with a variety of artwork. More MAKING HISTORY merchandise coming soon!
Jun 25
2008
MAKING HISTORY Gold Edition announced
Muzzy Lane Software today announced the GOLD version of its very popular World War II computer strategy game, MAKING HISTORY® The Calm & the Storm. Gold Edition includes a host of new features, a brand new scenario focusing on Germany's rise to power, and expanded game play.
May 16
2008
MAKING HISTORY 2.0.4 game update
The 2.0.4 patch is up!. It can be downloaded here: http://www.making-history.com/downloads/ There is a significant improvement in performance and memory for this update. Also lots of changes to the editor to make modding easier!
Feb 19
2008
Making History now available through Manifesto Games
The revolutionary online independent game distributor now carries Making History.
Game review at PlayThisThing
"Some other nice features: You can play as any power you like (Argentina shall rule the world!--well, good luck); there's a robust set of modding tools, and a lot of attractive looking additional scenarios for download from the developer's site..."
Jan 09
2008
Local software company combines games, education
Schools are still very 19th century in their teaching methods, so Muzzy Lane is asking, 'How can we embrace the fact that students learn in a different way now?"
Newsweek cites Making History's use in schools!
"...might videogames be the primary [educational] source material for a lot of kids when it comes to World War II?!
Dec 12
2007
Introducing Making History Gaming Headquarters
Muzzy Lane's Making History: The Calm & the Storm now offers a comprehensive, one-stop web experience where gamers can post and share mods, access all the game's latest software updates, and talk with developers about game features.
Nov 26
2007
Making History 2.0.3 update now available
Yet more fixes, game balancing, and polishing of the game.
Nov 13
2007
The latest game update is here!
The 2.0.2 game update features extensive additions to the game editor, improved AI, the ability to rename units, improved rally points, player buy orders for the world market, simultaneous regional upgrades, detailed financial reports, many bug fixes, and more.
Sep 21
2007
MAKING HISTORY named in TOP FIVE Strategy Games List
Armchair General's recently released WWII Strategy Buyer's Guide included "MAKING HISTORY: The Calm & the Storm" in it's Top Five games! Of the five games named, only MAKING HISTORY scored Medium or High ratings in every applicable category.
Sep 19
2007
World War II Museum's MAKING HISTORY Tournament scores big
With a competition marked by bold strategy, desperate alliances, and more than a little good-natured smack talk, MAKING HISTORY highlighted three days of fun and excitement at the WWII Museum's Heat of Battle Wargame Convention in New Orleans.
Jul 17
2007
The Heat of Battle
Muzzy Lane is proud to be a sponsor at the National World War II Museums first ever war gaming convention called The Heat of Battle. To learn more about our tournament and how you can participate, please click the link below.
Jun 14
2007
Lowering The Cost Of Global Conflict
New Demo, More Features, Lower Price for "Making History" World Strategy Game...Now at $29.99: Robust Modding Capabilities; More Economic Realism, All Countries Playable!
May 21
2007
WIRED Mag: Why a Famous Historian loves Making History with Games
WIRED talks with Niall Ferguson about the importance of counterfactualism -and counterfactual games like Making History - and about his plans for a new project with Muzzy Lane.
May 01
2007
The Games Students Play
District Administrator Magazine's Karl Vogel writes about games (including Making History) in education, and why they work.
Apr 18
2007
World Affairs Icon, Niall Ferguson, Teams with Muzzy Lane
Muzzy Lane Software announces an alliance with noted author, Harvard historian and political commentator Niall Ferguson, to create a new series of video games addressing modern global conflicts.
Mar 28
2007
Making History on CBS "The Early Show"
Videogames That Teach: Daniel Sieberg reports on his visit to a school in rural Indiana, where teacher David McDivitt's history classes are doing great things with Making History.
Mar 13
2007
MAKING HISTORY Now Available in Stores Nationwide
NEW COMPUTER GAME SIMULATES GLOBAL CONFLICTS Strategy First Releases MAKING HISTORY®: The Calm & The Storm.
New Version of MAKING HISTORY for Education Released
Dozens of Enhancements for the Leading Strategy Game for Schools
Feb 14
2007
Making History Deserves Applause
Arm Chair General Preview lauds MAKING HISTORY as refreshingly smart and truly enjoyable
Feb 07
2007
Muzzy Lane Launches Program to Recognize Innovative Teachers
High School history teachers who wish to explore the educational impact of interactive video games are invited to compete in the 2007 MAKING HISTORY® Innovative Teacher Challenge from Muzzy Lane Software.
GameZone Previews Making History
The game (that) divides the true strategists from the fake ones.
Dec 30
2006
Muzzy Lane Updates Pre-release Demo
Muzzy Lane Releases new version of their Demo of MAKING HISTORY: The Calm & the Storm. This new version incorporates improvements to Artificial Intelligence, User Interface and fixes of some minor bugs identified in the earlier demo release.
Dec 18
2006
PC Gamer Previews MAKING HISTORY
" World War II games are still coming out by the dirty dozen, but we're hurtin for a fresh take on the War that Hitler built. That's where strategy sim MAKING HISTORY shines."
Dec 14
2006
The Wargamer Previews MAKING HISTORY
"...one of the most pleasant surprises on the turn based wargaming scene in 2006"
Dec 11
2006
Innovation in Teaching with Games
Indiana teacher David McDivitt recognized as an "Innovator of the Year" by THE Journal for his work with MAKING HISTORY
Nov 30
2006
Games Take on Books
USAToday article features the integration of games like MAKING HISTORY into education
Nov 13
2006
MAKING HISTORY DEMO NOW AVAILABLE
A Demo version of MAKING HISTORY®: The Calm & the Storm is available for download. This pre-release version includes The End of Diplomacy, which covers the world as Germany prepares to invade Poland. Playable countries are China, France, Germany, Great Britain, Italy, Japan, USSR and the United States. The demo allows you to explore the game for up to twenty turns. The demo download also includes a tutorial scenario. When MAKING HISTORY: The Calm & the Storm is released in the first quarter of 2007, the game will include 6 scenarios plus the tutorial.
Oct 30
2006
Muzzy Lane Inks Publishing Deal with Strategy First for MAKING HISTORY® World War II Computer Game
Muzzy Lane Software today announced that top software publisher Strategy First Inc., a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR), has agreed to publish "MAKING HISTORY: The Calm & the Storm," a PC-based grand strategy game developed by Muzzy Lane.
Oct 23
2006
1Up gives MH 2 Thumbs Up
Making History ... shaping up to be the deepest, most backstabbingest WWII strategy game since Diplomacy.
Oct 16
2006
Huge Praise for Making History
Hot off the presses! Renowned historian Niall Ferguson says Making History is literally rewriting the history of video games. In his article "How to Win a War" in this week's New York Magazine, Dr. Ferguson chronicles the WWII games people play. His conclusion? Making History is like no other game out there.
Oct 09
2006
Award of Excellence for Making History
MAKING HISTORY has been selected as one of the outstanding educational technology products of 2006 by Technology and Learning magazine, which celebrates software and Internet products that break new ground in the educational experience and demonstrate clear superiority over similar products in the market through their Awards of Excellence Progarm.
MAKING HISTORY Receives Award of Excellence
Continuing its path as a game-changer in modern education, Muzzy Lane's MAKING HISTORY® computer game has been selected as one of the outstanding educational products by Technology and Learning magazine.
Oct 06
2006
IGN Previews Making History
Correct history's mistakes, or add in your own. Looking for a game to satisfy your craving for historically accurate warfare? Muzzy Lane's Making History: The Calm & The Storm aims to deliver, with strategic gameplay involving military and economic management during World War II.
Sep 20
2006
KANSAS SCHOOLS TEST IN-CLASS VIDEOGAMES
Consortium of High Schools Looks to the Future with MAKING HISTORY® Multiplayer Strategy Game
Aug 22
2006
MAKING HISTORY featured in Ode Magazine
Games are an oustanding vehicle to engage students... and teachers are begining to put them to good use. An analysis of gaming in schools in the UK and the US by Marco Visscher
Aug 21
2006
8.21.06
Alan Turing, widely considered the father of modern computer science, was also responsible for one of the greatest intelligence coups of World War II. He devised an electromechanical system, know as the bombe, to define the settings for Germany's Enigma Cipher. His work gave the Allies access to valuable military and diplomatic communications.
Aug 15
2006
8.15.06
Germany's Luftwaffe used two types of fighters in the Battle of Britain. The Messerschmitt Bf109E was a fast and nimble plane; its range, however, was just over 400 miles, so it had limited applications. The Messerschmitt Bf110C was designed as a fighter escort for long-range bombers, but it was slow and hard to maneuver.
Aug 11
2006
Pre-order The Calm and the Storm 2.0
Muzzy Lane is taking pre-orders for MAKING HISTORY: The Calm and the Storm 2.0. The product will begin shipping in September.
Aug 08
2006
08/08/06
Galeazzo Ciano was Mussolini's son-in-law. He was appointed Italy's Foreign Minister, but demoted to Ambassador to the Vatican for opposing the war. At the Fascist Grand Council meeting in 1943, Ciano voted to oust Il Duce. Hitler restored Mussolini and Ciano became a German prisoner. He was shot in Verona in January, 1944.
Ver 2.0
MAKING HISTORY: The Calm & the Storm v.2.0 is nearing release. Stay tuned for details of this exciting launch.
Aug 03
2006
08/03/06
Japan's attack on Pearl Harbor was not a complete success in that the three aircraft carriers assigned to the U.S. Pacific Fleet were not damaged. They were not in port on December 7. The Enterprise and Lexington were delivering planes to Wake and Midway Islands, and the Saratoga was in Washington for repairs at the Bremerton Naval Yard.
Jul 26
2006
7/26/2006
More than twice as many Soviets died in World War II than all other major nations combined.
May 16
2006
Measureable Gains with Game
David McDivitt, a World History teacher at Oak Hill High School chronicles his experience putting MAKING HISTORY to the test.
May 09
2006
Scholastic Impact of Video Games
Oak Hill High School teacher David McDivitt measures success of MAKING HISTORY against control group
Mar 29
2006
Teaching Maneuvers
A World War II game and laptops are part of a college history class. Muzzy Lane's Making History: the Calm and the Storm is part of leading edge of technology use in college classrooms.
Teachers Learn with Muzzy Lane and Game Institute
First Comprehensive Professional Development Course for Using Games in Education offered online by Muzzy Lane and Game Institute - eSchool News
Public Radio on Hi Tech History
Kent Library on the Southeast Missouri State University campus has undergone quite a transformation. The first floor been remodeled, and boasts the campus's most technologically advanced classroom. Southeast Public Radio's Jacob McCleland visited this unique classroom. Listen to the KRCU story.
Mar 14
2006
Using Games in Education, a professional development course, launched
Muzzy Lane and the Game Institute partner to deliver an online course to teach educators how to get the most from video games in the classroom.
Feb 09
2006
CODiE Award Finalist
"Making History: The Calm and the Storm" is a finalist in three categories.
Jan 23
2006
Futuristic Classroom is "Making History" in Missouri
Southeast Missouri State University is using Tablet PC's and Making History to go beyond dates, places, treaties and battles.
Dec 08
2005
USNews.com reports on Muzzy Lane
More Tech Tools in Campus Classrooms By Vicky Hallett The US News and World Report's e-learning guide lauds Muzzy Lane for publishing games aimed at getting course mateial accross to "Xbox-obsessed students".
Dec 06
2005
Adopt and Adapt
Edutopia "Big Idea" essay by Marc Prensky focusing on one of ten ideas for improving our schools.
Nov 28
2005
Just In Time for Holiday Gifts
Muzzy Lane's Making History: The Calm and the Storm is now available as a download. Start enjoying this strategy game right away, and save shipping and handling costs too!
Nov 21
2005
Oak Hill utilizes computer program to teach about WWII
An article on how one teacher has made a difference in his history classes using Muzzy Lane's Making History.
Nov 01
2005
Muzzy Lane Making History
Review of Making History in TechLearning touts the software's multiplayer mode and ability to challenge the student to think critically. Muzzy Lane disagrees with the comment that we do not have teacher materials, and invite you to visit www.making-history.com/downloads to view the support materials for the Calm & the Storm.
Hands-on History, Lawrence Eagle Tribune
A profile on Muzzy Lane and the experience with Making History at Salem State College.
Sep 22
2005
Hey Mom! I got an A on my Game
Calm and the Storm Previewed by Dean Takahashi at the San Jose Mercury News.
Sep 20
2005
Classrooms Across the U.S. Roll Out "Making History" Videogame
Muzzy Lane's Making History: The Calm and the Storm is released for general sales. A great variety of schools have adopted the product for use in their History and Political Science courses. Press release.
Sep 07
2005
eSchool News on Making History
eSchool News covers Making History's use in schools.
Aug 25
2005
Gaming Redefines Interactivity for Learning
Muzzy Lane featured in special TechTrends issue on gaming in education.
Calm and the Storm prepares to ship
Lead designer Bert Snow previews the new features of Making History the Calm and the Storm
Jun 07
2005
Pre-release Available!
The Brewing Storm is a fully playable scenario which previews the gameplay and capailities of our first full release due in mid-July. Contact sales@muzzylane.com to order your copy. This discounted version includes a free upgrade to the full game when it becomes available. This offer is valid only until July 15th!
May 10
2005
First Schools Using Making History Report Results
Interactive Video Game Impacts Learning in Real World Classrooms
Apr 25
2005
Designer Update
Notes from Lead Game Designer Bert Snow: First round of Betas is completed... full steam ahead!
Apr 15
2005
Edutopia Magazine explores Video Games in the Classroom
Video games, once confiscated in class, are now a key teaching tool. If they're done right. Article by Jenn Shreve.
Jan 06
2005
William Keylor Teams with Muzzy Lane Software
Leading Historian to guide research for game covering the history of the mid-20th Century.
Nov 05
2004
Software developers prepare to let it ride with inaugural educational CD-ROM, 'Making History'
Muzzy Lane blazes trail into new educational market
Aug 16
2004
Muzzy Lane Named Best of Show
Tech Learning Magazine recognizes history teaching software at NECC 2004