Wargamer interviews MHII designer Ralph Gerth
Thursday, Aug 13, 2009
In-depth interview with MHII designer Ralph Gerth reveals more about the upcoming game.
Gold Edition of MAKING HISTORY: The Calm and the Storm Education Version released
Wednesday, Aug 12, 2009
Upgrade to Muzzy Lane Software's acclaimed education game includes new content, added features, improved networking.
IGN interviews designer Ralph Gerth: MHII...more appealing to a wider audience
Wednesday, Jul 29, 2009
IGN has posted an extensive interview with Making History II designer Ralph Gerth.
MAKING HISTORY II Designer Diary Posted on Armchair General
Thursday, Jul 23, 2009
Head on over to Armchair General to see the latest Making History II Designer Diary, which focusses on the military gameplay!
Muzzy Lane signs Mamba Games to distribute MAKING HISTORY II in Europe, Asia, and Australia
Thursday, Jun 25, 2009
Mamba Games is pleased to announce that they have acquired the European, Australian/NZ and Eastern Europe (including Russia) rights for ‘Making History II: The War of the World’ developed by Muzzy Lane Software.
Boston Globe Article on Independent Games Conference
Friday, May 15, 2009
Muzzy Lane is one of the Boston area developers featured in this article on the Independent Games Conference held recently in Boston.
MAKING HISTORY II: “The War of the World” arrives this fall
Tuesday, Mar 17, 2009
Niall Ferguson collaborates with Muzzy Lane to deliver WWII game.
Veteran strategy game programmer joins Muzzy Lane team
Thursday, Feb 26, 2009
Muzzy Lane is pleased to announce that veteran strategy game programmer Mike Gingerich has joined the staff.
Muzzy Lane competitively selected for DARPA grant to create games to teach middle-school science.
Monday, Jan 26, 2009
A proposal by Muzzy Lane to develop games to teach middle-school Science has been competitely selected to receive a multi-year SBIR Phase II grant by DARPA (the Defense Advanced Research Projects Agency). The grant is part of DARPA's Game World project.
AMERICAN DYNASTIES Shows Strong Results in Classroom Testing
Monday, Jan 05, 2009
Classroom tests of the AMERICAN DYNASTIES social history game prototype showed
positive results for the five key learning objectives the prototype was designed to meet.
