Mad About Math Games
Math games have been around forever.
The first one I ever remember playing was good old Math Blaster. Math Blaster was a part of the first wave of computer games for learning. Many of these games took an approach that was pretty simple: Solve a problem or get the right answer, then get to do something cool (like blast something.) While some of these games sold pretty well, and even a few of them were fun, they certainly weren't the greatest tools for learning. In a lot of ways, Math Blaster was no more than a fancy flashcard game for learning math facts. The Blaster mechanic had absolutely nothing to do with the math learning objectives.
Last year, here at Muzzy, we developed a small math game prototype called Factor Madness. The game mechanics in Factor Madness are relatively simple. Players are given a target number which they need to identify all the factors of in as fast a time as possible. To do so, players will place "factor chips" on all of the correct factors of the target number. When they've all been placed, players hit the buzzer to check their answer. If they got them all, they'll advance to the next round. If not, the incorrect factors will be marked with an x, and those chips will be returned to the stack to be placed again.




