Latest Blog Post:
Lessons from the Last Ten Years with Game-Based Learning Last week, an interesting slideshow was posted on Slideshare.net by Simon Egenfeldt-Nielsen, CEO of Serious Games Interactive, titled "Important Lessons from the Last 10 Years with Game-Based-Learning." 25 slides long, I found it full of interesting insights, many of which ring true for this educational game designer. (I've embedded the full slideshow at the end of this post.) A few things jump out at me from this presentation: THE GOOD Many teachers are using game-based instruction. The presentation notes that very few teachers are dismissing games as effective instructional tools these days, and the majority of teachers are using them in one fashion or another. At Muzzy Lane, we're finding the question to be less "why should we do a game?" and more "how do we make a game that will be effective?" Furthermore, all the major educational publishers are taking game based learning very seriously, something that wasn't the case when we first entered this space.
...

Muzzy Lane games are known for being immersive and fun. Our games have won multiple awards and competitions, the Making History series has expanded beyond its serious-game roots to become a successful commercial strategy-game.

Our Sandstone platform delivers multiplayer 3D games in the web browser, integrates with learning management systems and provides capabilities for tracking performance and linking to a variety of online resources. Our tools give us the flexibility to cost-effectively create innovative game mechanics that address the specific learning requirements of different subject areas and audiences.

Current designs being built on Sandstone range from an innovative multiplayer language-learning to unique predictive physics simulations for middle schoolers(developed as part of our own Clearlab Project), to challenging strategy games like our Making History series.

If you have a project to create, or a problem to solve, get in touch, and our experienced, talented, and collaborative team can make it happen - from expert interviews to design, development, and deployment.

Atomic Hero

Construct molecules and unravel a diabolical mystery!

Making History II

Control any nation in the ultimate WWII grand strategy experience!

Past Present

Experience life as an immigrant in a turn-of-the-century mill town!

MiddWorld Online

Learn a foreign language in an innovative 3D role-playing game!

Latest Tweets

Contact Us